
Sergeants can be found at guardtowers and garrisons and raise the public order of a village.

Cities need public order to keep their settlers happy, especially when they grow larger or when a corrupting influence (like a den of thieves) is located close by. A settlement’s public order is increased by building a guardtower--the score can even be raised further by upgrading a guardtower to a garrison (see above, to the right).

A bandit chief is the head honcho of a den of thieves or thieves’ guild. He exerts the main corrupting influence on surrounding villages and oversees all shady activities of his lot: hiring players as temp-bandits, mini-games, contracting the building of additional hangouts and occasionally sending adventurers to the subterranean stashes beneath the den of thieves.

Another constant source of annoyance to settlers on Qubus’ Island are bandits, who occasionally ambush travelers and build their den of thieves widely spread over the whole island. A den of thieves (to the left) is another hazard-spot which may have a negative impact on any settlement close by, as it raises a village’s corruption-score. These hideouts also form entrances to subterranean tunnels and stashes. A den can be upgraded to a Thieves’ Guild (to the right).

Tomb-guards are nasty fellows who are often cold and cagey to travelers. They are met at the graveyards they watch over and keep in good (which here means spooky) condition. A tomb-guard’s everyday hustle and bustle is mostly unknown, yet it is rumored that they are the literal cats among the pigeons, since tomb-guards often send adventurers on dubious quests, like scrounging for ingredients of obscure magic spells.

Have we introduced you to graveyards yet? Here we go, a graveyard (to the left) is a hazard-spot which can interfere with your settlement general wellbeing if being build close-by, as it has the nasty capacity to act as a monster-magnet.
Graveyards at the same time serve as entrances to dungeons. You can visit them to do some spelunking, collect items and to kick a few coffin-geeks‘ bums. A graveyard can be upgraded to a necropolis (to the right).

Ragged, hairy and horribly mutated--dungeonkeepers are another unpleasant but frequent sight in Coobico’s dungeons, especially in eerie places like graveyards and the Count’s haunted mansion.
They are rumored to be responsible for incessantly knocking together caskets for coffin-geeks, which would be an explanation for their ill-tempered demeanor. They will attack anybody unfortunately enough to get into their way.

After re-thinking the process of harvesting resources, presently a few new sprites were needed to represent natural deposits of rock, wood and metal (from left to right). Take a look at the new natural formations, which are going to be scattered all over the island.

Clockwork Knights belong to the taller and more dangerous breed of Q-Bots. Their internal clockwork relentlessly drives them forward, albeit void of purpose. Their main weapon is a steam-powered laser-visor which can devastate whole structures with a few glances. Clockwork Knights are thus a dreaded sight to settlers, fortunately they are spotted seldom.
Rumor has it that certain Clockwork Knights could be successfully caught and re-programmed.

While talking about taverns, we might as well introduce the innkeeper, who is always eager to buy fish, game or wild mushrooms to support the food-supply for the according settlement.