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Tweensy made it into our toolkit

 

We were so impressed by the possible animated filter effects of newcomer-engine Tweensy that we quickly decided to add it to our toolkit.

Coobico: Tweensy Examples

Coobico makes extensive use of Jack Doyle’s truly great TweenMax (which seems to be merged with the ubiquitous Grant Skinner’s gTween soon?). However, we were so impressed by the possible animated filter effects of newcomer-engine Tweensy by Shane McCartney that we quickly decided to add it to our toolkit. We had previously written and used a simple and rudimentary home-grown particle-engine which basically got the job done to animate necessary effects (like clouds of dust), but didn’t really offer any advanced features. Using Tweensy for this provides us with infinitely more visual candy now… wink  Tweensy allows for rendering effects to a bitmap if you need lots of particles and effects with dynamic filters.

We took a look at real 3D particles with Flint a few months ago, but Flint didn’t seem to play nice with Coobico’s engine—or maybe we chose a too early beta-release.

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