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Too many trillionairs bothering Fable 2?

 

After the release of Fable 2 Pub Games, a bug will probably escalate to a major problem for its developers.



For their much anticipated Fable 2, Peter Molyneux and his developing team were pondering about a way to engage players even before Fable is going gold and eventually came up with the idea to let players earn in-game money by virtual gambling. A nice idea (maybe we should do something similar for Coobico, lol) which led to the offer of “Fable 2 Pub Games”. After the release of Pub Games though, a bug in one the mini-games called Tower of Fortunes was quickly discovered which can be exploited to earn gazillions of in-game gold (check out the YouTube-video above). This will probably escalate to a major problem for the Fable 2 developers; Gold can be used to buy equipment and personal features for your character in Fable 2, as well as to own city-buildings and castles if you are rich enough to afford them, as Molyneux mentioned in an early developer’s walkthrough.

The developing-team seemingly tried to patch the problem, albeit with no success, as the video indicates.

What will happen to the balance of the multiplayer-title, if thousands of players will start the game as trillionairs? Just deleting the yielded profits to get rid of this problem doesn’t seem to be the best solution: while some players got Pub Games as a free goodie after pre-ordering Fable 2 from participating retailers, other spend US$10/800 points for their XBLA download of the mini-games. Also, this would mean to piss off die-hard fans which might spell a PR-nightmare for the upcoming title. 

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Angi: 28.08.2008,  08:02 PM

Ja bringt mal auch ein Minispiel als “Vorbereitung” raus und dann bitte auch mit so einem netten Bug *grins*

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