
A tavern should be build early in every settlement as it provides important support for its neighborhood (besides the booze): it increases both the stats of food-supply and community of the according village, which in term influence NPC-happiness.
Food is provided by either building farms or taverns, or by just continually foraging (or shopping, for that matter) for fish, game, wild mushrooms and so on yourself. Community-value is raised by both building a tavern as a communal hang-out and by placing NPC-structures not too far away from each other.
14 06 2008
While talking about taverns, we might as well introduce the innkeeper.
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