Update, 01/30/08: Massively points out that we seem to be flinging mud at SL with this posting. Seriously, it’s not our intention to badmouth SL, or anybody else, for that matter. I apologize if the posting appears to be hitting a wrong tone. Our blog contains some completely biased opinions, admittedly—we’re gamers too, and besides reporting on the progress of our product Coobico, we write about things we like or don’t like on the internet from time to time. Even if SL has its own problems, its still a great site.
Lutz Winter
Second Life does not cut a very good figure in the blogosphere currently; take Techcrunch, Kotaku, Intuitive.com or The Onion as examples; they just don’t get a break from making bad headlines about pedophilia, bestiality, illegal gambling, technical bugs, laggy support (especially when it comes to billing-matters) and user-initiated law-suits. Even Time Magazine joins in by declaring SL as one of the five worst websites lately.
Sure, those are all just snapshots, but each of them leave their mark on Second Life’s reputation and their attractiveness towards business-partners. Wired broke news about Second Life’s technical issues and second thoughts of Linden Labs’ sponsoring partners lately:
“Once you put in several hours flailing around learning how to function in Second Life, there isn’t much to do. That may explain why more than 85 percent of the avatars created have been abandoned. Linden’s in-world traffic tally, which factors in both the number of visitors and time spent, shows that the big draws for those who do return are free money and kinky sex… The Internet will eventually be full of such 3-D environments; Second Life might even be one of them. But in the meantime, it’s just slurping up corporate dollars and delivering little in return.”
Linden Labs will need to work hard on ironing out bugs and developing their product to stay competitive. Especially if you take a glance at previews of PS3’s Home. Probably an unfair comparison to draw, but probably something Linden Labs will need to see to, once Home is out of private beta. Havoc Havok, the engine which Linden Lab has licensed to run SL, will be aquired by Intel shortly, by the way; Intel and Havoc Havok signed a definite agreement as Gamasutra reported yesterday.
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huddersfield3d: 01.03.2008, 04:24 AM
We heve been working on Secondlife research and also other 3D environment for teaching and learning.
We found SL has produced a concept brillent. Very good idea, but The issues:
modelling, lighting texturing, some islands produced non professional user badly
Steep Learning curve to use to do basic procedures, dont we expect 3D world should be easy, no or very little training should necessary?
Finding what you are looking for is difficult. XBOX GUI is a lot easier, than SL
The market SL created is beiing filled by PS3:home and other software
SL is used by admirers for a while user but they do not go back to SL again months, or even years.
But millions of computer users join everyear to second life to try only
Finally we believe SL has limited life unless they improve user interface, programming, modelling dramatically and quickly
Unver / Taylor