Resources (necessary to build structures and earn gold) were harvested at resource-spots like Mines and Farms so far. However, the introduction of a dynamic economy in Coobico finally turns harvesting inside out: resources are now harvested around natural formations (like groups of trees or rocks), which in turn will be depleted temporarily after extracting a certain amount of raw goods. Such deposits replenish automatically after a while--but both mineable amount of resources and regeneration-time of a deposit can be optimized by building a resource-spot nearby.
Harvesting still costs you happiness (work is not supposed to be funny). This is a game-mechanic that still proves to be fine and stable, as it will keep resource-farmers from throwing both economy and game-play out of balance.
21 06 2008
Take a look at the new natural formations, which are going to be scattered all over the island.
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