In this nice piece at Gamasutra, former Firaxis lead designer Soren Johnson opines on the common pitfalls of strategy titles. It’s a nice read which I would summarize as: cut out the crap, focus on the important stuff and the variety of gameplay and open your source for modding—“Strategy games have a direct lineage from board games, and the fun of playing the latter comes from understanding the rules and mechanics of the game world and then making decisions that have consequence within that world.“
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