Home / Project & Story

Recommended Reads: Seven Deadly Sins For Strategy Games

 

"Story and games have a checkered history. Too many have suffered from boring cut-scenes, stereotyped characters, and plots that take control away from the player. Especially problematic are games which don’t let the player fast-forward through cringe-worthy dialogue." (Soren Johnson)

In this nice piece at Gamasutra, former Firaxis lead designer Soren Johnson opines on the common pitfalls of strategy titles. It’s a nice read which I would summarize as: cut out the crap, focus on the important stuff and the variety of gameplay and open your source for modding—“Strategy games have a direct lineage from board games, and the fun of playing the latter comes from understanding the rules and mechanics of the game world and then making decisions that have consequence within that world.“

Back to the main page

Comments & Trackbacks

Please leave us your comments on this topic.

Commenting is not available in this weblog entry.