Worlds in Motion blogs about Coobico’s development:
“It’ll be isometric 2D, to boot—looks like a lot of companies are realizing that high-powered graphics aren’t always necessary, especially when appealing to a casual audience… they’re not targeting the ‘sweet spot’ tweens-and-teens—rather, Linking People’s gunning for the market pegged as the ‘core’ of casual gaming and the broader market, those aged 30 to 44.”
27 09 2007
This week we sat down with Worlds in Motion's editor Leigh Alexander to talk about the peculiarities of creating a casual MMO for a non-teen audience.
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