Companies currently monetize their MMOs and chats either through monthly subscription fees, offering virtual goods or a mixture of both.
Now, we don’t want to rain on everybody else’s parade – companies need to earn their fair share; but price structures for most services and goods seem to be out of all proportions to their avail or the service rendered. Just changing your name at imvu.com will debit your account with around $7 for example. Habbo Hotel charges a monthly fee of $6 or so for its Habbo Club (enabling more exclusive content). Their Furnis are more affordable, as long as it’s not a rare item (prices for rares can be in the ballpark of $5 again).
Lending yourself a real name in Second Life comes at a hefty $100, plus an annual fee of $50. For a Second Life premium account you need to pay around 10 bucks, enabling landownership. But building up a bigger share of land can easily amount to several thousands of dollars.
Worlds in Motion has a very interesting piece on how much stuff you can buy at Habbo Hotel with 10 bucks. Read it here.
Relying on sponsorships and in-game advertisement, Coobico will essentially offer every goodie and minigame for free. Users pay with ingame-money which can be earned by successfully finished quests. ‘Course, Coobico will enable players to buy ingame-money, too. But we’d like to stress that no member will be pushed to pay for any inventory-item.
ソーシャルメディア.jp 13 10 2007 05:11:PM
MMOとSNSを組み合わせたような「Coobico」
MMOとSNSを組み合わせたような「Coobico」。 » Coobico...