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Manual Upgrades of Buildings

 

As of version 0.4, buildings can be upgraded at any time according to the players' own pace.

Coobico: upgrades

We are currently doing some low-level work for Coobico’s alpha-release 0.4, e.g. completing the quest-system. Besides that, one item on our long laundry list is overhauling the mechanism of upgrading and populating buildings. As of version 0.3 “upgrade-slots” for a building got available automatically after some amount of time (a slot could then be turned into something productive). We finally decided to let players upgrade their buildings entirely manually, according to their own pace and preference; the old system probably would have puzzled Coobico’s novice players (“why is nothing happening here?“), while it would have unnerved the more hardcore players (“why the heck do I need to wait?“).
As of version 0.4, buildings can be upgraded at any time according to the players’ own pace. Also, we are raising the prices for constructing a new building, but any new building will come “pre-equipped” with a settler (eliminating the need of manually recruiting a settler at each newly constructed, empty building).

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Comments & Trackbacks

Roman: 09.11.2009,  02:47 PM

Great, like you game! Want to play!

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