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It’s full of tiles, pt.2

 

More examples from Coobico's production-pipeline.

Coobico: Tiles
Alright, all blogs on socnets talk about Bebo and AOL today, but we would like to go on with more examples from our Coobico-production-pipeline here: in part one, we presented examples of floor-tiles, and as a follow-up we gathered a few elements which you’ll encounter especially indoors and in in dungeons. 

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Kevin Arnold: 16.03.2008,  01:35 PM

Could you explain in a post the whole process that you use to create the game art?

What tools do you use? Do you do a hand drawn sketch before or just experiment direct in the software? How do you get inspiration to create the concepts?

How much time does it take to create an individual tile from the concept to the final rendered piece?

And keep on with the good work!

Lutz.W: 17.03.2008,  07:59 AM

Kevin, thx. That’s a good question. I’m going to prepare an article about the topic, so stay tuned…

Cheers,
Lutz

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