Home / Concept-Art

It’s full of tiles

 

Here is a quick and short sneak peak into some graphics we use as Coobico's terrain.

Coobico: Tile-examples
Work keeps piling up, that’s for sure, but here is at least a quick and short sneak peak into some graphics we use as Coobico’s terrain. As a classic 2.5D-game, the world of Qubus’ Island is made of tiles, put next to each other neatly to form a seamless map. Each of the several hundreds of tiles is modeled in 3D and then graphically retouched to achieve its final looks.

More examples to come in the next part, stay tuned…

Back to the main page

Related Articles


Comments & Trackbacks

Please leave us your comments on this topic.

Commenting is not available in this weblog entry.