Work keeps piling up, that’s for sure, but here is at least a quick and short sneak peak into some graphics we use as Coobico’s terrain. As a classic 2.5D-game, the world of Qubus’ Island is made of tiles, put next to each other neatly to form a seamless map. Each of the several hundreds of tiles is modeled in 3D and then graphically retouched to achieve its final looks.
More examples to come in the next part, stay tuned…
14 03 2008
More examples from Coobico's production-pipeline.
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