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Game Mechanics: Temp-Jobs

 

After reaching a certain achievement-level, characters can choose to obtain a new class of quests: temp-jobs.

After reaching a certain achievement-level, characters can choose to obtain a new class of quests: temp-jobs. Such temp-jobs are picked up like normal quests, but they stay within your quest-roster for a longer time (remember, you can keep several quests on the backburner) – they remain in your roster until you decide to drop them again. As long as a temp-job is active, a character will earn money and experience based on the job-type. For example, a guard on patrol will earn additional money and experience by defeating cursed monsters. Other exemplary temp-jobs are archeologist, merchant or bandit (sic!).

While this is a great opportunity to boost earnings for reccuring tasks, temp-jobs have a downside, too: they occupy your quest-roster – probably when you like to pick up new important quests.

In fact, the quest for building up your own settlement is just a temp-job, too. After picking up such a settler’s job, characters earn additional money and experience for expanding their own village.

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