Supply-Chains and resource-management are yet another key game-mechanism in Coobico, just like in other city-building games. Without supply, you can’t build new structures or pay for the upkeep of your settlement.
The following icons depict the resources in Coobico: Rock (left) comprises natural stone, clay, sand and cinder. The category Crop contains all renewable primary products like wood, cloth and harvest. Freshwater is neccessary for reclaiming, irrigation and fertilizing land. Prefabs (right) adhere to all materials for building new structures.
Rock, Crop and Freshwater can be harvested and obtained at corresponding resource-spots – in case players are in need of Crop, they need to visit a farm, for instance. Harvesting automatically increases the settlement’s productivity to which the resource-spot belongs.
Prefabs (obviously) can’t be harvested, they can only be traded. To engage in trading, players need to attend a merchant. Merchants will exchange all types of resources into various other types. To exchange goods for gold, players need to visit a bank instead (more about the bank later on). Both trading and selling resources also boost a settlement’s productivity.
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