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Game Mechanics: Events

 

Events are going to be an interesting and important game-mechanism for home-owners and competing settlers.

Events are going to be an interesting and important game-mechanism for home-owners and competing settlers. Events are occurrences affecting a whole settlement – for better or worse, events can have positive and negative effects on an affected settlement. They hook into Coobico’s quest-system. An example for a positive event: during a “Goldrush” characters will earn more money for an accomplished quest. A negative example is “Great Fire”, which blocks the entrance to all buildings in a settlement until a certain amount of freshwater was disbursed to cancel the event.

So where do events come from? They are invoked by geomancers and alchemists, players can purchase events from such nonplayer-characters – but they don’t come cheap. There will at least be two shops where events can be “bought”. Any settlement can only be affected by one event at a time, so settlers might want to buy positive events for their villages here and there to block out negative ones.

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Comments & Trackbacks

Angi: 14.12.2007,  10:05 PM

Mensch, das klingt alles so toll was man hier liest.
Ich kann es kaum noch erwarten.

Bin immer ganz gespannt wenn ein neuer News Feed kommt und ein wenig vom Spiel offenbart.

Finde es klasse das ihr diesen Blog gemacht habt ^^

Lutz.W: 17.12.2007,  05:39 AM

Hallo Angi, vielen Dank…

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