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Game Mechanics: Curses

 

A curse is basically a quest turning you into a fiend for a short time of sheer rampage and monster madness.

During the game you will inevitable come to a point of growing bored with playing your townie, getting some appetite for destruction of your opponents’ neighbourhood. Don’t worry, there is a game-mechanism in place for this: Curses. A curse is basically a quest turning you into a fiend for a short time of sheer rampage and monster madness. Go ahead and tear down buildings as you see fit, your competitors will probably do the same to your neighbourhood if they get cursed once in a while.
Curses come in different shapes; besides being turned into monster, you may also receive a request to build a new hazard-spot, like a Den-of-Thieves, or an entrance to a subterranean dungeon. Such places will have a negative impact on their surrounding neighbourhood.

Curse-quests can eventually be found in eerie places like the House on Haunted Hill or the Foggy Forest. A curse gets broken automatically after a while or after being busted as a monster.

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