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Game Mechanics: Building your settlement

 

Settlers will need to increase their village's land-value as good as possible whilst balancing their productivity and wellbeing, and, of course, keeping all of their structures in good repair.

The first structure of a new village is always the cityhall. Its construction-plan is obtained after picking up a settlers’ quest. Place the cityhall as the center of the new settlement in your most favorite place – maybe you like to settle down somewhere near other villages to take advantage of their infrastructure; or maybe you want to claim your piece of land in a remote place.

The cityhall enables settlers to add more structures to their village. Each structure is build in a similar pattern: pick up an according quest, place the building, then pay for its costs. 

A village has a score recorded in Coobico’s leaderboards: its land-value. With each new building, a village’s land-value is increased. This boosts the owner’s highscore, but also raises the price of constructing further structures.
Other important city-stats are Wellbeing and Productivity. Wellbeing indicates the quality of living; it’s influenced by a lot of factors like the amount of industrial estates, the level of greening and the quantity of hazard-spots close to the settlement.
Finally, a village’s productivity adds up all its economic activities from trading goods at a merchant to harvesting resources – even if bargains in a village are made by non-residents. 

Settlers will need to increase their village’s land-value as good as possible whilst balancing their productivity and wellbeing, and, of course, keeping all of their structures in good repair. 

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Comments & Trackbacks

Denamic: 19.02.2008,  04:03 AM

This looks very interesting.. I will have to grab the feed.

Femur: 20.02.2008,  01:26 AM

Interesting! I’ve been looking for a casual MMO to get involved in. Work and school don’t leave me with much free time…

I’ll be looking forward to the beta.

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