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Coobico R0.3

 

We have nearly finished work on our current version of Coobico.

Coobico: Screenshot

We have nearly finished work on our current version of Coobico and are proud to present a few assorted screenshots from a bunch of new images which will be added to the gallery as quick as possible.

So what has changed so far? A lot of work went into implementing all changes to the gameplay we wanted to include. Coobico has evolved quite a lot from our very first conceptions, as you might imagine, if you have followed this blog.
Another big milestone was to change the underlying 3D-engine from Sandy3D to Away3D; we made this decision due to art-related reasons: our first 3D-installment of version 0.2 tried to mimic Coobico’s very first 2.5D-version (admittedly to try to save some work by re-using our first set of sprites). Finally, however, we decided to take better advantage of 3D and to make everything look a bit more realistic. At some point during last year, Away3D started to add features which helped us to create more natural looking environments on the fly (i.e. skin- and path-extrudes), hence the switch to Away. See the following screenshot to check out the difference.


Coobico: Screenshot


Personally, I would still recommend Sandy3D wholeheartedly to anybody. After fiddling around with different 3D-engines for two years, I find that all choices offer very similar performance—it is recommended to choose a 3D-engine rather by its set of features and wether those features support you in what you are specifically trying to achieve.
Now, using skin-exrtrudes also helped us to create a 3D-world-map for Coobico, which is really much closer to what we have envisioned from the very beginning—take a look at the following screenshot.


Coobico: Screenshot


The work is far from over yet, though, so we keep working under full pressure (e.g. to nail combat and questing on the head—so stay tuned.


Coobico: Screenshot


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Comments & Trackbacks

Andreas: 23.08.2009,  10:33 AM

Looks very good! Wheee!

roman: 23.08.2009,  01:47 PM

good, but I see a little bit of screenshots, may be you put on some videos?

Lutz.W: 24.08.2009,  01:14 PM

@Andreas: thx… smile

@Roman: gameplay-videos will follow soon, stay tuned…

Roman: 24.08.2009,  03:05 PM

@Lutz.W Wait for play in beta, I hope that it will be soon)))

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