Thanks to everybody who followed our website faithfully, this humble development blog recently crossed the mark of 1 million page hits since we started out. Thanks from the Coobico Team for dropping by and for your continued interest in our work.

A major makeover we’ve been busy with during the past months is Coobico’s character-system. During the first two installments we were going for a classic roleplayingish approach, where you control a single character, full-stop. After updating and fixing the city-building part of the game (and during our current work on Coobico’s quest-system) we felt this approach increasingly out of touch—it created an unnecessary division of (one) player character and a player’s various (nsc-)settlers. During the past months we started implementing a different gameplay, which nudges Coobico a bit more into the corner of tactical roleplaying games, effectively allowing you two play as each of your settlement’s inhabitants. You take control of a settler with a mouse-click to activate the character for manual control and can then move the settler around (for purposes of exploration or questing)—of course all settlers have their own set of skills you need to take into account during battles etc. Manually controlled settlers will earn experience points which in turn raises their skills—but they will not produce/harvest any goods and resources while on a quest (fair enough, huh?)