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Structures: Healer  

Coobico: Healer

Community is one of the peculiar needs of settlers, which requires settlements to be build compact and tight-fitting to avoid urban sprawl. But a densely growing population ultimately also leads to a higher level of pollution and diseases among settlers. To counter this effect, you can build a healer as your settlement grows (you will first need to build a guild-workshop as a prerequisite though). To further raise the medical supply, a healer can be upgraded to a hospital (see image, to the right).


Too many trillionairs bothering Fable 2?  



For their much anticipated Fable 2, Peter Molyneux and his developing team were pondering about a way to engage players even before Fable is going gold and eventually came up with the idea to let players earn in-game money by virtual gambling. A nice idea (maybe we should do something similar for Coobico, lol) which led to the offer of “Fable 2 Pub Games”. After the release of Pub Games though, a bug in one the mini-games called Tower of Fortunes was quickly discovered which can be exploited to earn gazillions of in-game gold (check out the YouTube-video above). This will probably escalate to a major problem for the Fable 2 developers; Gold can be used to buy equipment and personal features for your character in Fable 2, as well as to own city-buildings and castles if you are rich enough to afford them, as Molyneux mentioned in an early developer’s walkthrough.

The developing-team seemingly tried to patch the problem, albeit with no success, as the video indicates.

What will happen to the balance of the multiplayer-title, if thousands of players will start the game as trillionairs? Just deleting the yielded profits to get rid of this problem doesn’t seem to be the best solution: while some players got Pub Games as a free goodie after pre-ordering Fable 2 from participating retailers, other spend US$10/800 points for their XBLA download of the mini-games. Also, this would mean to piss off die-hard fans which might spell a PR-nightmare for the upcoming title. 


Sergeant  

Coobico: Sergeant

Sergeants can be found at guardtowers and garrisons and raise the public order of a village. 


Structures: Guardtower  

Coobico:Garrison

Cities need public order to keep their settlers happy, especially when they grow larger or when a corrupting influence (like a den of thieves) is located close by. A settlement’s public order is increased by building a guardtower—the score can even be raised further by upgrading a guardtower to a garrison (see above, to the right).


Bandit Chief  

Coobico: Bandit Chief

A bandit chief is the head honcho of a den of thieves or thieves’ guild. He exerts the main corrupting influence on surrounding villages and oversees all shady activities of his lot: hiring players as temp-bandits, mini-games, contracting the building of additional hangouts and occasionally sending adventurers to the subterranean stashes beneath the den of thieves.


Structures: Den of Thieves  

Coobico: Thieves' Guild

Another constant source of annoyance to settlers on Qubus’ Island are bandits, who occasionally ambush travelers and build their den of thieves widely spread over the whole island. A den of thieves (to the left) is another hazard-spot which may have a negative impact on any settlement close by, as it raises a village’s corruption-score. These hideouts also form entrances to subterranean tunnels and stashes. A den can be upgraded to a Thieves’ Guild (to the right).


Tomb-Guard  

Coobico:Tomb-guard

Tomb-guards are nasty fellows who are often cold and cagey to travelers. They are met at the graveyards they watch over and keep in good (which here means spooky) condition. A tomb-guard’s everyday hustle and bustle is mostly unknown, yet it is rumored that they are the literal cats among the pigeons, since tomb-guards often send adventurers on dubious quests, like scrounging for ingredients of obscure magic spells.